Silhouette-based Object 3D reconstruction

from paper “Surface Simplification Using Quadric Error Metrics”

Mesh Simplification

3D object meshes often contains millions of redundant vertices and faces. This tool is based on “Surface Simplification Using Quadric Error Metrics” , and it can help you to reduce points in your mesh model. Codes can be found here

MAYA 3D mesh modeling

The toolbos is based on Autodesk MAYA and Python, including tools such as skeleton manipulation, automatic disturbance, and batch outputting. Please refer to this repository.

TurbineNet

  • Coming soon!
Mingxi Jia
Mingxi Jia
Ph.D. student in CS

My name is Mingxi Jia. I am a Ph.D. student in CS at Brown University.